.tk Renaming Internet
Jessica Fridrich
Creator's Website
WCA Profile

 Fridrich method starts out by forming a cross-shaped arrangement of pieces on one of the faces. The remainder of the first layer and all of the second layer are then solved simultaneously by inserting pairs of a corner and an edge that are next to each other when the puzzle is solved. Finally, the last layer is solved in two steps. First, all of the cubies in the layer are oriented to form a solid color on top (but without the individual pieces being in their correct places on the cube). This step is referred to as orientation of the last layer (OLL) and can be performed one algorithm. Then, all of those cubies are moved around to their correct spots on a solved cube. This step is the permutation of the last layer (PLL) and can also be performed in a single algorithm. OLL and PLL consist of lots of algorithms in total (57 and 21, respectively), but intermediate methods perform each in two steps (2-Look OLL and 2-Look PLL). This reduces memorization at the expense of speed and movecount. In a normal solve with full Fridrich there will be 7 steps; Cross, 4 F2L pairs, OLL, and PLL.

The Fridrich method is a widely-used speedcubing method. Its popularity is mainly because of the speed at which it can be easily performed. Besides the first step, which can be planned during the 15-second inspection time, the entire solve of the cube consists of executing predefined algorithms based on the state of the cube. However, some people choose not to learn algorithms for F2L because it can be done intuitively. If you're thinking about learning this method, remember that it does require learning quite a few algorithms, but with a little commitment over a long period of time it really isn't very difficult.

Notable users: WAY too many to name. Almost all "extremely fast" cubers use a variation of Fridrich.
Katekyo Hitman Reborn

Promote Your Page Too